I’ve been lucky enough to get hold of a Beta key for LittleBigPlanet.
Wow. What a charming game, brimming with little touches and brilliant ideas. From the second Stephen Fry’s voice kicked in I knew I was in for unique treat. So what is LittleBigPlanet about? well I’m lazy sod so I’ll pinch the description from Wikipedia
In LittleBigPlanet, players control small characters (nicknamed either “Sackboy” or “Sackgirl”, owing to their material and appearance), each of which can jump, move, and grab objects. Players can use their abilities to shape and develop the highly manipulatable environment to build custom spaces either individually, collaboratively, and/or competitively. Levels focus on co-operative, physics-based gameplay, and players can use mechanisms such as cogs and blocks to build anything from small level parts to large, complex worlds. The game will also allow opportunities for players to acquire new skills and tools.
It’s a joy to play. At face value the gameplay can seem simplistic, sure it’s not a deep or complex platformer like say Super Mario World. But that doesn’t matter as there is just so many cool little ideas and fun things to do. The level creation mode is where it comes alive. The scope of what you can do is staggering, the game comes with an enormous toolkit of stuff to play with and build levels. Levels can be published online and shared for everyone to play, picking through some of the user created levels online has been a mixed bag – but several of them have shown stuff I didn’t think was possible, and you come away with ideas for your own creations!
I’m in love with LittleBigPlanet – roll on the 24th Oct when it’s released fully.
