Posted on March 27, 2009 in XBox 360 by Ben Coleman5 Comments »

Where on earth do I start with Resident Evil 5? such a mixed bag of feelings; anger, disappointment, pity, nostalgia.

OK first of all, I’m a long time Resident Evil (RE) fan, I got the first game with my first Playstation back in 1996 (doing extra temp work as a bin man, so I could save up and afford it!). I found it to be a scary, engrossing, funny & challenging experience, the likes of which nobody had really experienced before (it was 1996 remember) Since then I’ve gone on to accumulate & play 16 different RE games!, more or less the entire series. So yeah – I’m a bit of a fan.

Next, Resident Evil 4 (RE4). Easily one of the best games I’ve ever played, best in the RE series & comfortably in my top 10. Amazing from start to finish. It’s stood the test of time, has a metacritic score of 96 and consistently appears at the top of greatest games of all time lists (Edge put it at number 2 in 1997). Trust me on this one, it’s a very, very good game.

So that leads us finally to the point of this post – Resident Evil 5 (RE5). It’s evident that it had a lot to live up to, but hey Capcom had over 4 years to develop it, they have a proven track record as one of the industry’s best developers, so what could go wrong?

Everything.

To sum it up RE5 is a below average generic shooter, devoid of fun, story, charm & ideas. You have to play the game in co-op mode, there is no true “single player” anymore. Playing single player results in the co-op partner (a token black lady called Sheva, who actually isn’t black if you spent more than 5 seconds looking at her) being controlled by some of the worst AI I’ve ever had to endure in a videogame. She wastes her ammo, uses health packs when they aren’t needed, is in your line of vision/fire about 90% of the time, pinches items that you wanted to pick up and basically is an abomination. It’s fair to say Sheva is all that is wrong with RE5. You spend nearly all of your time playing simply wishing she wasn’t there, she also spoils the atmos.

That leads me onto another major problem with RE5, they’ve taken all the main elements of the RE series (RE4 in particular) and pissed them up the wall. There is none of the oppresive, dark and spooky atmosphere, there is no exploration or puzzle solving, there is no real inventory management (RE4’s brilliant inventory system being crudely reduced to 9 item boxes). The game has essentially become a linear, generic, 3rd person shooter, think Gears of War but with shit controls.

Ahh the controls, so they haven’t changed since RE4, you still can’t move and fire, the turning and aiming speed would make an arthritic turtle look speedy and thanks the new real time inventory most fights decent into a Benny Hill chase, round and round while you find a safe spot to reload or heal. These controls worked in RE4 but that game was 4 years ago – things have moved on Capcom.

I could go on all day about the frustrating and poorly designed boss fights (which seem to be every 10 minutes), the short game length (a measly 10 hours), the fact you seem to jump from location to location with no real reason, the copy and paste enemies from RE4, QTE events in the middle of boss fights, etc, etc.

Then there is the whole racism debate, that is probably a topic for an whole other post, but lets just say when I was blasting the heads off African tribes people in grass skirts, living in little mud huts it did feel like Capcom had scraped the bottom of the stereotype barrel

So…. I think RE5 can’t win. Compared to it’s mighty predecessor it’s doomed to fail, despite copying so much from it’s older sibling it makes a massive balls up of it all, I think the developers wanted to tap into the RE4 “magic” but just didn’t get it. On the other hand, remove RE5 from the shadow of RE4, and it’s nothing more than just another 3rd person shooter with awful archaic controls and AI co-op partner you want to kill more than the bad guys. So after 4 years of waiting, I think it’s fair to say I’m more than a little diapointed in RE5.

Posted on March 13, 2009 in XBox 360 by Ben Coleman1 Comment »

So I’ve not blogged for ages. Normally this would be because I’ve not been playing any games, but in this case I have been playing; a lot. I’ve been playing Fallout 3 since early Jan and last night I finally finished it (well not really but more on that later)

Fallout 3 is a action RPG set in an post apocalyptic future where America and China have had an all out nuclear war, and there’s not much left of the world. Despite it being the year 2277 culturally America is locked into a 1950’s like era, you know that kinda of future-retro thing.

The game is vast and open ended, once you escape the Vault you’ve been brought up in and clamber out to the wasteland – you really can go anywhere and do anything you want. This is probably where I will lapse into gushing praise, but I can’t help it. This game is incredible in it’s scope; the sheer amount of places to explore, things to find, people to meet, stuff to do; far exceeds any other game I’ve played. I spent over 100 hours on this game and only found a fraction of the game had to offer. Now often this “embarrassment of choice” can be overwhelming in a game, but not in Fallout 3. You don’t have to worry about doing things in the correct order or playing it the “right way”, the game permits you the freedom to do what you like. See that interesting looking building over in the distance? why not check it out. That bloke you met that mentioned an android? sound more interesting than what you are doing now? why not investigate.
Getting sidetracked is part & parcel of the experience. I’ve mentioned before my love for games that reward the player for going off the beaten track, Fallout 3 is positively the pinnacle of this idea. Going off the beaten track you won’t just find some ammo and bits and bobs, but you’ll find an whole new town or set of tunnels filled with people and quests – as a reward for your curiosity

The main storyline is fairly short, the bulk of Fallout 3 is taken up in general exploring and doing sidequests. I estimate than at least 90% of the games content is entirely optional it really takes balls for a developer to do this. Detail is lavished on every little nook and crany, despite the fact that the majority of players might never stumble across it. I fell completely in love with this game, I’ve never spent anywhere near 100 hours playing a game before, that fact alone shows how much the game absorbed me. This is definitely one of those games you don’t want to end, but ultimately I got to the point where I felt it was time to move on, or at least take a break for a while.

There are still 3 chunks of DLC (Downloadable content) to play though, of which only one has been released so far. I might pick up the game again once they are all out

In summary games like this get made once every 10 years, it really is a work of art, it’s easily in my all-time top 5 games.
Buy it, Play it.

For a true ode to Fallout 3 see Consolevanias “review” of it here

A couple of gameplay videos to give you a feel for what the game is about