Posted on February 27, 2010 in XBox 360 by Ben ColemanNo Comments »

Dark Void. Heard of it? Probably not, this Capcom published title has been in development for a while, and early footage (back in early 2008) looked fairly promising. But this game is a text book example of being “sent out to die”

As the release neared, Capcom slashed it’s sales projection for the title to 600,000 units, and pre-order prices were starting at less than £30, which is unusually low. Signs were bad that this was a stinker. A lacklustre demo was released which failed to impress anyone, even people like myself that were looking forward to the game. Within weeks of it’s release it could be had for about £12… Oh dear :(

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Posted on February 18, 2010 in XBox 360 by Ben Coleman1 Comment »

So with the disappointment of Bayonetta out of the way, I really needed something decent to play. Thankfully I had Bioshock 2 waiting in the wings.

There has been a lot written about the first Bioshock both for and against it, and this isn’t the time or place to add to that debate; but I will say I adored the first game.

Damn it’s been good to go back to Rapture! As settings in videogames go, Rapture has to rank up there as one of the most interesting, detailed and well conceived. It’s a joy to simply explore the place, looking for audio logs, taking in the exquisitely designed art-deco environments or simply being in Rapture is a reward in itself. Gameplay wise it’s very similar to the first game, nearly identical in fact, with a few tweeks and improvements. That’s no bad thing of course. It can be unforgiving at times, so you really have to plan ahead, laying traps, hacking security and using your plasmid’s intelligently if you want to have any chance of surviving

Some reviews and people have mentioned the game’s short length (reports of 5-6 hours). Something I’d like to dispute; I’ve been playing this for a week, a few hours per night. I’m close to the end now and it’s evident that’s a much longer game, 10 – 12 hours or thereabouts. You probably could rush thought it, heading straight for the next objective ignoring everything there is to do and see. But doing that you’ll be missing so much of the game you might as well not have bothered playing it at all.

Anyhow it feels good to playing something that makes me feel positive about gaming again, yay!

Posted on February 8, 2010 in XBox 360 by Ben ColemanNo Comments »

Is fucking shit

Posted on February 1, 2010 in XBox 360 by Ben ColemanNo Comments »

Obviously very late to the party with this 2009 horror themed FPS, but it’s sub-tenner practically everywhere now.

I enjoyed the first FEAR game, it was a bit lacking variety and had a odd, practically monochrome visual style. But it was a decent game and not without a solid dose of scares.

FEAR 2 is pretty much all you could want from a sequel, much improved visuals, better combat, environments which are more than the same endless office building. Still more or less the same game – only better. I’m kinda shocked how good this game is actually. I’ve found myself drawn in and playing it far more than I expected. It really hits its stride a few levels in, once you start exploring the ruined city and get to use a ridiculously overpowered mecha-power armour suit. Reducing enemy soldiers to a red mist with a high powered mini gun, actually put a big grin on my face.

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Posted on January 29, 2010 in XBox 360 by Ben ColemanNo Comments »

I completed Darksiders last night. One word summary: Brilliant

It’s been a long time since I enjoyed a game this much, and all the way through. Now the game is by no means perfect, there’s a lot I could pick on: fiddly controls, underutilized powers and areas, frustrating in places. The game is also a shameless rip-off (or homage, depending on how cynical you feel!) of many other games: Zelda & God of War are the main influences, with a smattering of Panzer Dragoon, Portal & Prince of Persia. However it’s not really a problem, as Darksiders takes all these elements and blends them exceptionally well, it never feels like a hotch-potch.

“Greater than the sum of it’s parts” is a terrible cliché, but it describes Darksiders so well. Taken in isolation any of the game’s elements are fairly unexceptional; the graphics, the level design, the combat, the story etc. Each examined alone they probably average. But they somehow combine into an excellent and solid experiance. Be it: riding across The Ashlands on your horse, brutally slaying countless demons & legions of angels, exporing one of the games dungeons, or trying to get your head around some of the puzzles.

Special mention needs to go to the final dungeon which is a non stop barrage of mindf**k puzzles & huge battles. The puzzles are of the “spatial” Zelda kind, and come close to being up there with the best Zelda dungeon. In fact the game improves as it goes on, and I only fully appreciated it all at the end. It also has a curious backwards difficulty curve, so the game gets easier as you go on (the first boss is by far the hardest). It was also nice change for a game not to have a lame or ‘WTF?’ ending – they’ve set things up nicely for a sequel or two.

Anyhow, I know it’s only January but I think this is a strong contender for my 2010 GOTY

Posted on January 20, 2010 in XBox 360 by Ben Coleman4 Comments »

Been looking forward to this for ages and ages, since it news of it first popped up on rllmuk in 2008. I’ve been itching to play it since release (a couple of weeks now) but I had Assassin’s Creed II to get out of the way first.

Summary: You’re War, one of the four horsemen. You been stiched up with ‘acidentially’ bringing the apocalypse, and subsequently sent back to sort the mess out. Blah, blah. It’s a third person brawler cum action RPG.

It’s drawn a lot of comparisons with God of War, it’s pretty clear after a couple of hours play these comparisons are a bit off. It really plays & feels a lot more like a Zelda. I’ve also seen people lumping it in with Bayonetta, another fallacy – the two games are nothing alike.

So I’ve only played a few hours but initial impressions are good:

  • Combat is chunky, with plenty of moves & combos, but without any of the “wankyness” of say DMC or Bayonetta
  • Lots of power-ups to get, secrets to find and back-track for, in a slightly Metroidvania way
  • The exaggerated OTT character design might not be to everyone’s taste, but Games Workshop desensitised me to massive gauntlets and shoulder pads years ago. I like it
  • Graphically it’s adequate, quite pretty in places. The 360 version does suffer from some noticable tearing. But apparently a patch is on the way for that
  • It does rip rather shamelessly from several games, but wears it’s influences on it’s sleeves. It’s a gamey game

So far it seems a really nice game to start off the year

Posted on October 22, 2009 in XBox 360 by Ben Coleman1 Comment »

So this was a game I was destined to love right? It’s a slightly tongue in cheek love letter to metal and hard rock. I played the demo and found myself chuckling away and grinning like a big kid. Turns out the full game is a pretty big disappointment

I’m going to try and make my criticisms well justified, it certainly at least deserves that.

Pros:

  • The music
  • The awesome homage to metal that pervades every inch of the world
  • The characters & dialogue
  • It’s a decent looking game with some great scale to it
  • Best menu screen in any game ever
  • Cameos from Ozzy, Lemmy & Halford and others.

Cons:

  • The game
  • Everything else

It boils down to this, the core game, you know the bit you actually control and play isn’t very good. The overworld-roam-about bits are OK, a bit sparse but good enough. The RTS bits are a badly designed mush. Now your mileage may vary, depending on how forgiving you are and how into the RTS genre you are, but I hated them. In the end I dropped the difficulty down to Gentle just get them out of the way.

Now I was thinking when I started the game, that all the METAL stuff would be enough to carry the game, enough for me to forgive the shonky gameplay. I mean how could I dislike this game!? it was like it was designed for me personally! But sadly the METAL isn’t enough. The funniest dialogue is all in the first 30 minutes (through which I was grinning and laughing, like a kid). The rest of the game barely raises a snigger.

It was by no means a terrible effort, but the game didn’t come close to doing the setting and concept justice. And for that I can’t forgive it.

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