Where on earth do I start with Resident Evil 5? such a mixed bag of feelings; anger, disappointment, pity, nostalgia.
OK first of all, I’m a long time Resident Evil (RE) fan, I got the first game with my first Playstation back in 1996 (doing extra temp work as a bin man, so I could save up and afford it!). I found it to be a scary, engrossing, funny & challenging experience, the likes of which nobody had really experienced before (it was 1996 remember) Since then I’ve gone on to accumulate & play 16 different RE games!, more or less the entire series. So yeah – I’m a bit of a fan.
Next, Resident Evil 4 (RE4). Easily one of the best games I’ve ever played, best in the RE series & comfortably in my top 10. Amazing from start to finish. It’s stood the test of time, has a metacritic score of 96 and consistently appears at the top of greatest games of all time lists (Edge put it at number 2 in 1997). Trust me on this one, it’s a very, very good game.
So that leads us finally to the point of this post – Resident Evil 5 (RE5). It’s evident that it had a lot to live up to, but hey Capcom had over 4 years to develop it, they have a proven track record as one of the industry’s best developers, so what could go wrong?
Everything.
To sum it up RE5 is a below average generic shooter, devoid of fun, story, charm & ideas. You have to play the game in co-op mode, there is no true “single player” anymore. Playing single player results in the co-op partner (a token black lady called Sheva, who actually isn’t black if you spent more than 5 seconds looking at her) being controlled by some of the worst AI I’ve ever had to endure in a videogame. She wastes her ammo, uses health packs when they aren’t needed, is in your line of vision/fire about 90% of the time, pinches items that you wanted to pick up and basically is an abomination. It’s fair to say Sheva is all that is wrong with RE5. You spend nearly all of your time playing simply wishing she wasn’t there, she also spoils the atmos.
That leads me onto another major problem with RE5, they’ve taken all the main elements of the RE series (RE4 in particular) and pissed them up the wall. There is none of the oppresive, dark and spooky atmosphere, there is no exploration or puzzle solving, there is no real inventory management (RE4’s brilliant inventory system being crudely reduced to 9 item boxes). The game has essentially become a linear, generic, 3rd person shooter, think Gears of War but with shit controls.
Ahh the controls, so they haven’t changed since RE4, you still can’t move and fire, the turning and aiming speed would make an arthritic turtle look speedy and thanks the new real time inventory most fights decent into a Benny Hill chase, round and round while you find a safe spot to reload or heal. These controls worked in RE4 but that game was 4 years ago – things have moved on Capcom.
I could go on all day about the frustrating and poorly designed boss fights (which seem to be every 10 minutes), the short game length (a measly 10 hours), the fact you seem to jump from location to location with no real reason, the copy and paste enemies from RE4, QTE events in the middle of boss fights, etc, etc.
Then there is the whole racism debate, that is probably a topic for an whole other post, but lets just say when I was blasting the heads off African tribes people in grass skirts, living in little mud huts it did feel like Capcom had scraped the bottom of the stereotype barrel
So…. I think RE5 can’t win. Compared to it’s mighty predecessor it’s doomed to fail, despite copying so much from it’s older sibling it makes a massive balls up of it all, I think the developers wanted to tap into the RE4 “magic” but just didn’t get it. On the other hand, remove RE5 from the shadow of RE4, and it’s nothing more than just another 3rd person shooter with awful archaic controls and AI co-op partner you want to kill more than the bad guys. So after 4 years of waiting, I think it’s fair to say I’m more than a little diapointed in RE5.